With heavy armor, bludgeoning, piercing, and slashing damage from non-magical attacks is reduced by three. Increases Strength score by one, to a maximum of 20. Also, increases your Strength score by one, to a maximum of 20. Choose from either Acid, Cold, Fire, Lightning, or Thunder.Ĭritical hits or kills with a melee weapon gives you a bonus action melee attack. Can choose this feat multiple times for different damage types. Your spells ignore resistance to a certain type of damage. If you roll a Hit Die for HP, you’ll gain a minimum HP equal to x2 your Constitution modifier. Increases Constitution score by one, to a maximum of 20. Travelling at a fast pace won’t impose a -5 penalty on passive Perception score. If they hit you, you have resistance to the trap’s damage. You gain the Perception and Wisdom to detect secret doors. Increase AC by one when you dual-wield weapons, and can wield two heavy weapons. Use your reaction to increase your Armor Class (AC) when you’re hit by a melee attack. If you use attack action with a one-handed weapon you can use a bonus action to attack with a crossbow If you’re within five feet of a creature you don’t get disadvantage on attack roll. You can ignore a crossbow’s quality if you’re proficient with them. Can move in a straight line for +5 bonus to attack or push target up to 10 feet away. When you Dash as an action, can use a bonus action to make a melee weapon attack or shove a creature. Standing after being prone takes less movement points. Increases Strength or Dexterity by one, to a maximum of 20. Also gives you advantage on Deception and Performance when you’re trying to pass as someone else.Ĭan’t be surprised when you’re conscious, +5 bonus to Initiative, and other creatures can’t have advantage of being unseen for attack rolls. Increases Charisma score by one, to a maximum of 20. Nearly all Feats in Baldur’s Gate 3 have certain prerequisites, so keep an eye out for those on the list below. Although increasing an ability score is useful, I find that gaining at least one Feat is optimal for an exciting playthrough. At character level four, eight, and 12, you’ll gain this opportunity. Sadly, this choice makes you forgo the other option, but there are a few times in game where you can do this. At certain levels, you’ll gain the opportunity to either gain two ability points to spend on ability scores, or gain a Feat.
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